When the Kthonic threat was vanquished, Peridor claimed neither throne nor glory for himself. It was the people, unified in gratitude, who crowned him King Peridor, ruler of the newly formed Kingdom of the Seven Pillars.
The Seven Sentinel Towns:
Each of Peridor’s companions took on the solemn duty of guarding one of the seals. Where they stood watch, they founded towns in their names, forming a protective network around the most dangerous sites of sealed Kthonic influence. These towns are collectively known as The Sentinels.
Each town rests atop a dungeon complex holding a Pillar Seal, safeguarded by powerful arcana and sacred traditions.
1. Krendal – The Ghostwatch
- Founder: Krendal, a ranger-descendant of the elemental order of Physicus
- Region: The jagged Ghost Rock Mountains to the northwest
- Purpose: To guard the northern high passes from demonic resurgence
- Notable Feature: Clifftop fortress-town, mist-choked caverns, hidden well to a sealed ratkin lair
2. Gita – The Verdant Sentinel of the Borderlands
- Founder: Gita, a Shae-Du-Anmon paladin and Peridor’s lover
- Region: The ancient forest of New Shae-Du-Annon, nestled in the northeastern reaches of Peridor
- Purpose: To guard the Kingdom’s northeastern flank and hold the line against the creeping desolation of Stygia, the volcanic wasteland that was once Old Shae-Du-Annon
- Notable Feature: Towering crystal temples of light magic rise from the forest canopy, built among the ashen-barked trees and ruins of the original Shae-Du homeland—now blackened echoes across the border in Stygia
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3. Nestor – The Silver Voice
- Founder: Nestor, bard and descendant of the legendary musician-sage Abraxos
- Region: The north-eastern lakes and valleys
- Purpose: To preserve knowledge, rally the people, and spread news between the towns
- Notable Feature: Towering amphitheatre, home to the Ballads of Binding
4. Shalna – The Sacred Heart
- Founder: Shalna, high priestess of the solar goddess Solaya
- Region: The fertile Midlands, spiritual and geographical center of the kingdom
- Purpose: To maintain the divine wards and holy rituals that reinforce the Pillars
- Notable Feature: The Sanctum of Dawns, home to thousands of clergy and divine scholars
5. Lougaine – The Arcane Vault
- Founder: Lougaine, an enigmatic Luracian wizard of the Southern Reach
- Region: The southwestern hills and misted glades, a place of strange magic and leyline convergence
- Purpose: To study and preserve the arcane structures binding the Kthoni
- Notable Feature: The Spire Obscura, a blackstone wizard tower untouched by time
6. Galez – The Storm Watcher
- Founder: Galez, a mighty Luracian warrior renowned for singlehandedly slaying a Kthonic horror
- Region: The southeastern coast, where storms break and tides whisper old names
- Purpose: To guard the sea routes and deter seaborne cult incursions
- Notable Feature: The Sea Wall Bastion, which rises directly from the cliffs into the tide
7. Dok – The Silent Edge
- Founder: Dok, a Karpouzídes (Racoon Folk, The First Pathfinder, a legendary scout of unmatched cunning and humor
- Region: The southern shores, where shadows walk and travelers vanish
- Purpose: To monitor smuggling routes and disrupt cult activity in the black markets
- Notable Feature: Labyrinthine undercity filled with traps, secrets, and a guild of “retired” adventurers
The Seven Pillars:
Each town was founded atop a Dungeon of Seals, where a Pillar—a fusion of divine, arcane, and primordial energy—binds one of the Seven Kthonic Commanders. The pillars radiate protective energy across the realm, keeping the dark forces from manifesting again.
The Kingdom’s continued peace hinges on the integrity of these seals. Should even one fall, the balance will break—and the Kthonic gods will stir once more.
Modern Peridor:
Now ruled by King Aleron Peridor, the great-grandson of the First King, the kingdom thrives but remains vigilant. Trade, scholarship, and arts flourish in times of peace—but every town retains a well-armed militia, a sacred watch, and ancient rites long thought unnecessary. With whispers of a rising cult known as the Nightwhisper Cabal, and increased monster activity near the seals, fears mount that the age of reckoning is returning.
Cultural Overview:
- Government: Feudal monarchy ruled from Peridor City, with regional lords overseeing the sentinel towns.
- Religion: The light-worshipping Church of Solaya dominates, though smaller sects of elemental, lunar, and ancestral faiths remain respected.
- Magic: Highly respected, though carefully monitored. Arcane towers in Lougaine and Shalna train elite spellcasters.
- Military: Each sentinel town trains specialized forces tied to their environment (e.g., Ghostwalkers of Krendal, Sworn Wardens of Shalna, Tideguard of Galez).
- Common Phrases:
- “By the Seven” – an oath of respect or reverence
- “Pillar-bound” – someone considered honorable or unshakable
- “Storms take you” – a curse referencing the demon-tide that once came from the sea
Adventuring in Peridor:
Peridor is a land of mystery, danger, and old magic. Adventurers find endless opportunities:
- Delve into one of the seven Dungeon-Seals to study, reinforce, or protect it
- Hunt remnants of the Nightwhisper Cabal
- Explore the cracks in the Pillars as dark forces attempt to infiltrate
- Reclaim lost relics of the original Seven Heroes
- Seek ancient truths in the ruins of pre-Kthonic civilizations
This region guide serves as the foundation of your Peridor campaigns. Future sections will detail each town, the Seven Dungeon Seals, threats, factions, NPCs of note, and plot seeds for long-term epic quests across the Kingdom of the Seven Pillars.
Would you like to continue with the Town-by-Town breakdown next, starting with Krendal? Or shall we first outline the factions and threats, like the Nightwhisper Cabal and the Kthonic remnants?