Celestial Powers are formatted in the following way:

Celestial Power Name (what the power is called)

Casting Cost

Available Source (A List of Sources available for the power. Must choose one)

Effects (what the power does in the game)

Celestial Power Enhancements Purchased during choosing the skill. Cannot be upgraded, a New Power Skill must be taken with the new statistics.

SHAPE CHANGE

Casting Cost 7

Duration: 5 Rounds
Range: Self
Difficulty: 3
DMG None
Effect: The user may change shape into an animal giving them some bonus. The user may not speak or use powers.
Enhacements
Semi-Sentient(+4) Difficulty increases to 5, User may speak and use powers

Available Source (Choose one of the following)

  1. Manius: Eagle: Flight +50’MR +4 PER Claws +2 DMG AGI +1
  2. Athaena: OWL : Flight +30’MR, MND +2 PER +3 Dark Vision
  3. Aurora: Phoenix Flight at MR, Fiery Aura 5′ DMG FOC+1
  4. Dōulos: Bull, PHY +5, STR+3, AGI-1 Wounds+4
  5. Abraxas: Fox STL & PER +3
  6. Trydon: Dolphine Breathe underwater, MR+30′
  7. Nikohermia: Peregrine Falcon MR+100′ Dive Attack +3COM AGI +4
  8. Physis: Wolf MR+30′ Leap for half MR, AGI +2, PER +3, STL +3 COM & DMG +2 DMG RES+1
  9. Thea: Squirrel Leap MR Range, Climb +3 AGI +4
  10. Mortis: Snake MR -10′ Squeeze through tight gaps and climb +4, Constrict +3 DMG, Paralysing bite, STR vs PHY or target paralysed for an hour.
  11. Ajax: Commode Lizard STR+2 PHY+3, PER+2, DMG RES+2, Bite DMG +3
  12. Byrēnē: Deer MR+50′ Leap for full MR, AGI+5, PER +3

ARMOUR

Casting Cost 4 POW

Duration: 5 Rounds

Range: Touch

Effects: Provides Target with a +2 protection to Damage Resistance Roll for the Duration of the spell.

Celestial Power Enhancements:

Increased Protection (+2 POW per +1, max +3): Each time this Enhancement is taken, Armours protection is increased by +1.

Available Source (A List of Sources available for the power. Must choose one)

Manius: Recover +1 Stun per Round
Athaena: Gain +1 DEF
Aurora: Bright dazzling light Opponents at -1 Attack.
Dōulos: Armour is rock like, +1 DMG RES
Nikohermia: The armour is light gain +5′ MR
Mortis: Dark and shadowy +1 STL
Ajax: Spiked and ridged giving +1 DMG

BATTLE RAGE

Casting Cost 4 POW

Duration: 5 Rounds

Range: Touch

Effects Target ignores Stun modifiers and gains 2 temporary health for the duration of the power. Once the duration of the power expires, the temporary health are removed down to the targets max health. Any wounds taken are removed from the temporary health first.

Celestial Power Enhancements (enhancements that can be purchased for the power)

Feel No Pain (+2 pts.): This enhancement adds the effect of +2 to Damage Resistance Rolls for duration of the power.

Available Source (A List of Sources available for the power. Must choose one)

  1. Manius: Inspire allies all within 15′ Gain +1 COM
  2. Athaena: Determination gives +1 DEF
  3. Dōulos: STR +1
  4. Physis: +1 Unarmed attack DMG
  5. Ajax: Aggressive +1 COM


PROTECTIVE AURA

Casting Cost 6

Duration: 4 Rounds

Range: Touch

Effects Target’s aura forms a protective barrier that gives +2 Defence rolls to the Target and all allies within 15′.

Available Source (A List of Sources available for the power. Must choose one)

  1. Manius: Golden Light recover +1 Stun per round.
  2. Athaena: Silver Light +1 DEF
  3. Aurora: Sunburst Enemies at -1
  4. Dōulos: +1 DMG RES
  5. Abraxas: +1 MND RES
  6. Trydon: Breathe underwater
  7. Nikohermia: +5′ MR
  8. Physis: +1 PER
  9. Thea: +1 FOC
  10. Mortis: +1 STL
  11. Ajax: +1 COM
  12. Byrēnē: +1 SOC

ENHANCE [STAT TYPE]

Casting Cost 5 POW

Duration: 3 Rounds

Range: 25′

Effects When first purchased as a skill, the Statistic the power effects must be chosen. This power will then only effect that Statistic. The target will receive a +2 to that statistic for the duration of the Power.

Celestial Power Enhancements (enhancements that can be purchased for the power)

Enhanced Enhancement (+3 POW / +1 (Max +3)): Power modifier is increased

Available Source (A List of Sources available for the power. Must choose one)

  1. Manius: SOC +1
  2. Athaena: DEF+1
  3. Dōulos: STR+1.
  4. Abraxas: MND+1
  5. Trydon: Breathe underwater
  6. Nikohermia: MR+5′
  7. Physis: AGI +1
  8. Thea: FOC+1
  9. Mortis: DMG +1
  10. Ajax: COM+1
  11. Byrēnē: Wounds +1

DRAIN [STAT TYPE]

Casting Cost 5 POW

Duration: 3 Rounds

Range: 25′

Effects When first purchased as a skill, the Statistic the power effects must be chosen. This power will then only effect that Statistic. The target will receive a -2 to that statistic for the duration of the Power.

Enhanced Drain (+3 POW / -1 (Max -3)): penalty modifier is increased

Available Source (A List of Sources available for the power. Must choose one)

Aurora: STL-1

Dōulos: MND-1.

Trydon: MR -5′

Physis: AGI -1

Thea: MND -1

Mortis: PHY-1

Ajax: SOC -1

Byrēnē: COM -1

SPIDER CLIMB

Casting Cost 4 POW

Duration: 5 Rounds

Range: Touch

Effects Target is capable of clinging to walls and ceilings on all fours. without any climbing roll. Target can move up to half (Round up) MR using a soft action. No Hard actions or additional Soft Actions can be performed whilst on the wall or ceiling.

Celestial Power Enhancements (enhancements that can be purchased for the power)

Wall Walker (+4 pts.): This enhancement allows the target to make a standard round of actions as if they were on the ground. Also The target gains full MR

Available Source (A List of Sources available for the power. Must choose one)

Dōulos: STR +1

Nikohermia: MR +5′

Physis: AGI +1

Thea: STL +1

Mortis: DMG +1

COUNTER POWER

Casting Cost 3 POW

Duration: Instant (reactive)

Range: 60′

Effects User makes a Counter Power Skill roll vs Targets Power Skill Roll. Success cancels the effect of the power being used.

Celestial Power Enhancements (enhancements that can be purchased for the power)

Suppress (+3 pts.): The target cannot cast that spell again for 2 rounds.

Available Source (A List of Sources available for the power. Must choose one)

  1. Manius: Deal FOC roll Stun
  2. Athaena: give an ally within 10′ +1 DEF for 3 Rounds.
  3. Aurora: Target suffers -1 PER for 3 Rounds
  4. Dōulos: Drains Targets Strength STR -1
  5. Abraxas: Targets MND -1
  6. Nikohermia: target Slowed -5′
  7. Physis: target AGI -1
  8. Thea: Drain Targets POWER -1
  9. Mortis: Soul DMG Roll FOC+1 DMG Vs Targets FOC 1 wound per success.
  10. Byrēnē: Recover 1 Wound

ARCANE MIRROR

Casting Cost 6 POW

Duration: Instant (Reactive)

Range: 100′

Effects This power gives the user the ability to mirror another power being used within 100′. With a successful Arcane Mirror Vs Opponents FOC roll, The caster may then immediately use the power. The power cannot be stored, but must be immediately used. Any skill rolls for the mirrored power uses Arcane Mirror skill instead.

Celestial Power Enhancements (enhancements that can be purchased for the power)

Power Vampire (+3 pts.): As well as mirroring the power, the power is drained from the target for 2 round. The target cannot use that power again for the duration.

Power Sponge (+3 pts.): As well as mirroring the power, the power is stored for 2 rounds and can be used as a Hard Action, with the Arcane Mirror Skill.

Available Source (A List of Sources available for the power. Must choose one)

  1. Aurora: Drain opponents POW FOC vs targets FOC drain difference,
  2. Abraxas: Gain +1 FOC
  3. Nikohermia: Gain a reroll.
  4. Thea: Target suffer -1 FOC
  5. Mortis: Drain soul, FOC Vs Targets PHY 1 wound per success.

FEAR

Casting Cost 3

Duration: 3 rounds

Range: 25′

Effects Target must not come within 25′ of the user of this power. If within 25′ the Target must use as many soft actions as possible to get out of range before they can act normally. Fear Skill Vs Targets MND.

Celestial Power Enhancements (enhancements that can be purchased for the power)

Terror (+3 pts.): This enhancements causes the power to deal 1 mental damage per success to the target as well.

Available Source (A List of Sources available for the power. Must choose one)

Aurora: The fiery visage cause target to suffer -1 to DEF rolls.

Trydon: Targets resistance to this spell due to thunderous roar is at -1

Nikohermia: Target must roll resistance twice and choose lowest.

Thea: Target also suffers d4 Stun

Mortis: Duration is twice as long due to the fear of the underworld.

Ajax: targets COM -1

AURA OF PAIN

Casting Cost 4 POW

Duration 5 Rounds

Range 5′

Effects The user is surrounded by an aura of energy that causes damage to all, friend or foe, within it’s range. This field deals FOC +2 DMG to anyone within range.

Available Source (A List of Sources available for the power. Must choose one)

  1. Aurora: The target suffers 1 additional fire wound on success.
  2. Dōulos: DMG is at +1 due to stones and rocky debris being swept up in the vortex..
  3. Trydon: Causes 1 Stun / Round to any who are within the aura.
  4. Nikohermia: The vortex of the aura causes -5′ MR to any within the aura
  5. Thea: Drains 1 POW per round from all within the aura.
  6. Mortis: all within suffer -1 STR
  7. Ajax: All within suffer -1 PHY

DARKNESS

Casting Cost 5 POW

Duration 5 Rounds

Range: 50′

Effects Target location is engulfed in darkness, blocking line of sight. Anyone within the 15′ Radius Area is considered blinded unless they have Dark Vision Ability. If this power is used on a target, the target resist the power with MND.

Celestial Power Enhancements (enhancements that can be purchased for the power)

Enhanced Area (+2 / 5′ pts.): The area of effect is increased by 5′ Radius.

Movable (+3 pts.): The Darkness can be moved as a Soft Action, at a rate of 15′.

Available Source (A List of Sources available for the power. Must choose one)

  1. Trydon: All within also suffer 1 Stun per Round
  2. Thea: -2 PER as it is incredible dark and almost deathly silent.
  3. Mortis: Soul Draining Each Round all within must resist with a +3 DMG RES or take a wound.

Ethereal

Casting Cost

Duration 5 rounds

Range Self

Effects The target of the spell becomes ethereal and cannot be harmed by physical or energy damage. The target cannot interact with the physical world. Spirits and undead can harm the target as normal even with physical items. This is because the target now exists mainly in the realms of Nyx. A spiritual world of shadows. Undead, although they have a physical presence on the real world, also have an equally physical presence in the world of Nyx.

The target also suffers a -1 to PER due to the world becoming distorted about them as the physical world and the world of Nyx become one. But the target also receives a +2 STL bonus due to blending in with their surroundings.

Celestial Power Enhancements (enhancements that can be purchased for the power

Ghostly Touch (+2 pts.): Using a Soft Action to concentrate the target may interact with the Physical World by use of Soft and Hard Actions.

Available Source (A List of Sources available for the power. Must choose one)

  1. Thea: Recover +1 POW whilst Ethereal
  2. Mortis: Draining Touch. Unarmed Attk vs Opponents DEF, else deal 1 wound.
  3. Byrēnē: Healing Touch. As a Soft Action you can touch target to recover 2 Stun or Hard action to touch target and recover 1 Wound, Does not effect user.

ARCANE ANCHOR

Casting Cost 4 POW

Duration 5 rounds

Range: 50′

Effects Target is slowed and suffers half (rounded up) MR for the duration of the power and -2 all physical actions.

Celestial Power Enhancements (enhancements that can be purchased for the power)

Immovable (+2 pts.): The target’s MR is reduced to 0 and cannot move or perform any Actions. The target may make a Full Action to move or make an attack on a successful STR vs Arcane Anchor roll for the duration of the power.

Available Source Choose one of the following:

  1. Aurora: Fiery Bonds DMG RES +3 to resist taking 1 Wound per success vs Power Skill.
  2. Abraxas: Truthful Bonds As a Soft Action User may spend 3 POW and ask a question that must be answered.
  3. Nikohermia: MR -5′
  4. Thea: Spiritual Bonds Suffer -1 POW per turn
  5. Mortis: Soul Bond suffer +2 Stun per turn.

DOMINATION

Casting Cost 7 POW

Duration: 3 Rounds / Target breaks free

Range: Touch

Effects Target resists with MND. Failure means the user of the power controls the target for the duration of the power. Each turn the target may attempt to break free as a Hard Action. To break free the target must succeed in a MND vs Domination roll. If the target becomes hurt during domination, the user of the power suffers stun equal to the wounds taken and must make a MND roll vs a Difficulty Level equal to the wounds taken or loose possession of the target and take 1 wound.

Available Source (A List of Sources available for the power. Must choose one)

  1. Abraxas: Target resists at -1
  2. Nikohermia: Target rolls twice and chooses worst roll, This roll is at +2.
  3. Physis: Beast Bond, Animals suffer -3 to resist
  4. Thea: Drain POW from target at a rate of 1 per turn and recover 1 POW.
  5. Mortis: Transference. If the user suffers DMG or Stun, transfer it to the dominated target.
  6. Ajax: Gain +1 Com while dominating the target. User and target gain this bonus Modifier.

ELASTICITY

Casting Cost 6 POW

Duration: 3 Rounds

Range: Self

Effects Once this power is activated the users body becomes pliable. The user may stretch gaining a reach of 15′. The user also gain +2 Damage Resistance versus Physical attacks, +2 to wrestling contests, and +4 AGI when attempting to squeeze through tight spaces, DIFF 3

Celestial Power Enhancements (enhancements that can be purchased for the power)

Glider (+1 pt.): User can glide from great heights and suffers no damage on a Successful AGI +4 Check.

Slingshot (+2 pts): User gains +2 to Thrown Attacks.

Available Source (A List of Sources available for the power. Must choose one)

  1. Athaena: Gain +1 DEF
  2. Aurora: Body of Light if light can pass through it so can you. FOC Vs Difficulty 3
  3. Dōulos: +1 DMG RES
  4. Trydon: Body of Water If water can pass through so can you. AGI+5 Vs Diff 3
  5. Nikohermia: Gain +5′ MR
  6. Physis: Gain Glider at no extra POW Cost.
  7. Thea: Moon stretch +1 to ALL Rolls in Moonlight.
  8. Mortis: Body of Shadows +3 DMG RES & Wrestling Contests instead.

SUMMON CELESTIAL FORCE

Casting Cost 5

Duration: 5 Rounds / Until Destroyed.

Range: 25′

Effects User Summons a Force of Celestial Energy to control for the duration of the power. The small entity can fight and perform tasks for the user. But it cannot speak and are mute unless the Source provides this gift. The user of this power must give simple commands of no more than three words.

Celestial Entity Stats
MR 25′

MNDAGISTRSOCPHYCOMDEFFOCSTLPER
d4d6 d6d4-2d6d6d6d8d4d6

Available Source (A List of Sources available for the power. Must choose one)

  1. Manius: The Celestial Force has wings and can fly at MR
  2. Athaena: The Entity is sourounded by a floating shield that give +1 DEF
  3. Aurora: The entity is made of fire that gives off 50′ light and can fire Fire bolts at AGI Vs DEF for FOC +1 DMG
  4. Dōulos: The entity is amde of rock and stone and Has STR+1 and DMG RES +2
  5. Abraxas: The Entity is wise and may speak and had MND D10
  6. Trydon: The Entity is made of Water DMG RES +3
  7. Nikohermia: The entity is fast MR 50′
  8. Physis: The entity is made of vegetation and grants the user to speak to plants through the entity.
  9. Thea: The entity is Ethereal and cannot be harmed by or harm physical objects. Undead however can.
  10. Mortis: the entity is made of shadows and may pass through gaps covered in shadows and gains +2 STL
  11. Ajax: The entity is armed with Blades COM+2 and DMG +2
  12. Byrēnē: The entity is beautiful and Gains D10 SOC and may communicate through a series of musical chimes. But is still not understandable.

MYSTICAL SIGHT

Casting Cost 2

Duration 3 Rounds

Range: Touch

Effects Target gains +2 PER for duration. Whilst this power is active may detect invisible beings PER Vs STL.

Available Source (A List of Sources available for the power. Must choose one)

  1. Manius: May see long distances of up to a mile away clearly.
  2. Aurora: May see heat sources, thermal vision.
  3. Dōulos: May see through walls.
  4. Abraxas: Glimpse into the future gain +1 to ALL actions.
  5. Trydon: Sonar, +4 PER to hearing checks and reduce penalties by 4.
  6. Nikohermia: When making a PER based check, roll twice choose the best.
  7. Physis: Gain additional +2 if tracking or smell PER based.
  8. Thea: Under moonlight all undead glow with a blue ethereal light and become detectable by the user.
  9. Mortis: Dark Vision
  10. Byrēnē: See the good in everyone. SOC +2

ENTANGLE

Casting Cost 3 POW

Duration 3 Rounds

Range 30′

Effects: Target area of 15′ is covered in grappling energy or matter and anyone within cannot move until they break free with a STR vs Entangle check, this is a Soft Action. All other actions are at -2.

Available Source (A List of Sources available for the power. Must choose one)

  1. Manius: Chain of the gods! The bonds are extremely tight breaking free is at a further -1.
  2. Athaena: Targets DEF is reduced by a further -1
  3. Aurora: Fiery bonds, those who are entangled suffer 1 stun a round.
  4. Nikohermia: Targets of this power roll twice to resist but choose the worst result, this is at +2.
  5. Physis: Natures Bonds, COM -3 instead of -2
  6. Thea: Spiritual Bonds, Suffer -1 POW drain per round whilst bound.

CONTORTIONS

Casting Cost 1 POW

Duration 5 Rounds

Range 20′

Effects Target gains +2 to STR or AGI Choose when power is used, to break free from Entangle or during Wrestling Checks.

Available Source (A List of Sources available for the power. Must choose one)

  1. Athaena: Gain +1 DEF using the restriction to protect you.
  2. Dōulos: Gain +1 to break free.
  3. Abraxas: Use MND to break Free instead.
  4. Nikohermia: Roll twice choose the best result but with no +2 bonus.
  5. Thea: Spend 1 POW to gain +1 bonus to break free
  6. Byrēnē: Determined, use FOC to break free instead.

EXTRA ACTIONS

Casting Cost 4 Points

Duration: 3 Rounds

Range: Touch

Difficulty 1

Effects Target may perform one extra soft action each turn for duration of the power.

Celestial Power Enhancements (enhancements that can be purchased for the power)

Enhanced Actions (+3): Target may also perform another extra Soft action as well or an extra Hard Action instead of the two soft actions.

Available Source (A List of Sources available for the power. Must choose one)

  1. Manius: May perform an unarmed attack when making a Hard Action.
  2. Athaena: May defend adjacent allies roll your DEF as well as ally, use the best result as a Reactive Action.
  3. Dōulos: Gain +1 to actions for duration.
  4. Abraxas: Gain +1 to MND Actions.
  5. Trydon: All actions are Soft actions in water.
  6. Nikohermia: Gain an additional Soft action.
  7. Physis: Bow attacks become Soft Actions.
  8. Thea: Recover 1 POW per Soft Action performed.
  9. Ajax: Melee attacks become Soft Actions.
  10. Byrēnē: Gain +1 to SOC Actions.

Banish
Cost: 8 POW
Duration Instant
Range: 25′
Effect Target is banished from LoR back to Nyx, Hades or Tartarus. Target resists with MND.

  1. Manius: The target suffer -2 to RES roll
  2. Aurora: Gain +2 Vs Shadow creatures of Nyx.
  3. Abraxas: +1 MND
  4. Nikohermia: Reroll a failed check.
  5. Thea: Gain +2 Vs Undead creatures of Hades.
  6. Mortis: Gain +2 Vs Beasts of Tartarus

SPEED

Casting Cost 3 pow

Duration: 3 Rounds

Range Touch

Effects Target’s MR is increased by 20′

Celestial Power Enhancements (enhancements that can be purchased for the power)

Enhanced Speed (+3) Targets Speed is further increased by 20′

Available Source (A List of Sources available for the power. Must choose one)

  1. Nikohermia: The only Source that grants this gift.

HEALTH

Casting Cost 5 pow

Duration: Until Used

Range: Touch

Effects Target gains 3 Bonus Health Points. A target can only ever have one Health power activated on them at a time.

Available Source (A List of Sources available for the power. Must choose one)

  1. Byrēnē: The only Source available.

DAZZLE

Casting Cost 4 POW

Duration 3 Rounds

Range: 50′

Effects Target is hit with a flash of intensified light. The target and all within 5′ of the target must make PER vs Dazzle roll or suffer -3 for duration to COM, DEF, AGI & sight based PER.

Celestial Power Enhancements (enhancements that can be purchased for the power)

Available Source (A List of Sources available for the power. Must choose one)

  1. Manius: Celestial Brilliance Target Suffers d4 Stun When first used.
  2. Aurora: FOC +1 Fire DMG, Vs DMG RES when first used.
  3. Abraxas: Gain insight of target, +1 vs target
  4. Nikohermia: Targets roll two resistance rolls and chooses the worst result, these rolls are at +2
  5. Thea: Moon Brilliance, drain 1 POW per turn for duration

ICARAS

Casting Cost 8 POW

Duration 5 Rounds

Range Self

Effects User of the power sprouts wings and flies at their MR, any manoeuvre checks are made with their AGI.

Celestial Power Enhancements (enhancements that can be purchased for the power)

Dive (+2 pts.): The power gives the target the ability to use a Charge Hard Action from above. A Charge can still be performed with Flight as long as it is along the ground and would invoke attacks of opportunity. Dive is from above and therefore does not invoke attacks of opportunity whilst moving above enemy targets.

Available Source (A List of Sources available for the power. Must choose one)

  1. Manius: Gain +1 COM
  2. Athaena: Gain +1 DEF.
  3. Aurora: Gain an aura of fire, all within 5′ suffer 1 Stun per turn.
  4. Nikohermia: Gain +10′ MR.
  5. Physis: Gain +1 AGI.
  6. Thea: Spiritual Flight, as a Soft Action while flying may pass through solid object. Still can be hi and attack as normal.
  7. Ajax: Dragon Born: May breathe a 15′ Cone of Fire Damage, AGI Vs DEF to hit, FOC+1 DMG vs DMG RES
  8. Byrēnē: Angel Wings gain an aura of love and purity, All allies within 10′ recover immediate wound when Power first activated, all within 5′ for duration recover 2 stun instead of 1 per turn.

FORCE FIELD

Max Level (A power may never be raised beyond it;s maximum level.)

Casting Cost 5 POW

Duration 3 Rounds

Range 15′

Effects Provides the target and it’s allies within 15′ +2 Damage Resistance.

Celestial Power Enhancements (enhancements that can be purchased for the power)

Dome (+4 pts.): The area of effect is increased to 30′ and a further +2 Damage Resistance.

Available Source (A List of Sources available for the power. Must choose one)

  1. Athaena: All gain DEF +1
  2. Aurora: Anyone passing through the force field are caused FOC +3 Fire DMG
  3. Dōulos: All allies within gain +1 STR
  4. Nikohermia: Passing through the force field takes a Hard Action to perform.
  5. Physis: The Force Field is made of nature and passing through it Requires an AGI Vs ForceField Roll to climb through successfully
  6. Thea: Vortex of changing seasons All enemies within the force field suffer -1 to all Actions.
  7. Mortis: Passing through the barrier of Necromatic energy causes FOC stun points.
  8. Byrēnē: Calmness and warmth is felt by all allies of the target within the Force Field. All gain +1 MND & SOC

NIKEHERMIAS BLESSING

Casting Cost 4 POW

Duration 3 Rounds

Range: 10′

Effects Target may re-roll any of their rolls for the duration.

Celestial Power Enhancements (enhancements that can be purchased for the power)

Available Source (A List of Sources available for the power. Must choose one)

  1. Nikohermia: The only source of this power.

GROWTH
Cost: 6 POW
Duration: 5 Rounds
Ranges Self
Effects: User grows one size category bigger, gaining +2 modifier to STR and DMG RES. Also gains +10′ movement and a reach of 5′
Enhancements
Even Bigger (+3 POW/step ) User grows yet another size category and gains the effects again.
Effect Others (+2 POW) Range: Touch, unwilling targets may resist with MND.

  1. Manius: Divine Presence Gain +1 SOC
  2. Aurora: AS bright as the sun, Enemies are at -1 COM
  3. Dōulos: STR & PHY +1
  4. Trydon: DMG +1
  5. Ajax: Dragon Scales +2 DMG RES
  6. Byrēnē: Glorious and Beautiful All enemies within 15′ Suffer FOC Stun.


HEALING WORD
Cost 3 POW
Duration instant
Range: 25′
Effects: Target is heals 1 wound
Enhancements
Regrow (+5) Replace lost limbs
Refresh (+1) Remove all Stun points as well.
Enhanced Heal (+2/Wound) Heals 1 extra wound.
Resurrect: (+12) Returns the target back to life. Target suffers a permanent -1 MOD to all Stats.

  1. Aurora: Target Heals 2 Stun as well.
  2. Abraxas: User gains +1 MND
  3. Physis: Herbal remedie target removes one effect.
  4. Thea: Target Recovers FOC Power
  5. Byrēnē: +1 extra Wound

Portal
Cost: 3
Duration 1 round
Range: 5′-100′
Effects: User opens a portal from 5′ away which open to another portal 100′ The portal is two way and lasts until the Users next round.
Enhancements
Teleport (+10) user can transport themselves up to MND DT x 10 miles away.
Teleport Other (+15) The user can transport themselves and / or, up to their MND LVL in others, MND DT x 10 Miles away. Unwilling targets resist with MND.

  1. Manius: Gate of Askalon, Hērōs can travel twice as far.
  2. Athaena: Portals protect user giving DEF +1
  3. Aurora: Portals of Fire, May travel between fires within line of sight.
  4. Dōulos: Stone Walk. Portals are on Natural Bare Rock Surfaces within line of sight.
  5. Abraxas: User Gains +1 MND
  6. Trydon: Portal is pools of water. May travel within from water to water within line of sight.
  7. Nikohermia: Portal distance is extended to 150′
  8. Physis: Tree Port, From tree to tree within line of sight.
  9. Thea: User recovers FOC Stun.
  10. Mortis: Shadow Port From shadow to shadow within 200′
  11. Ajax: Combat Portal Gain +1 COM when fighting through one portal to the next.

JUMP UP
Cost: 1 POW
Duration instant
Range: 50′
Effects: Targets that are prone are instantly dragged to their feet by some Celestial Force. Unwilling targets resist with STR. If a target was behind cover then consider the cover half the value round down. If the target was not prone then the target is slightly dragged from their cover.

  1. Manius: +1/-1 COM.
  2. Athaena: +1/-1 DEF.
  3. Dōulos: Target is moved 5′
  4. Abraxas: User is at +1 Vs Target for 1 Round.
  5. Nikohermia: User may move 5′
  6. Thea: Target is rained of 1 POW.
  7. Mortis: Target suffers d4 Stun RES with Jump Up Vs MND
  8. Byrēnē: User Recovers 2 Stun

INVISIBILITY
Cost: 8
Duration 5 rounds
Range Touch
Effects: Target and their belongings becomes invisible. They still make noise and smell and leave tracks. spotting an invisible target requires a PER -6.

  1. Aurora: gain +1 PER
  2. Abraxas: Gain +1 MND
  3. Physis: Gain +1 AGI
  4. Thea: Recover +1 Stun
  5. Mortis: Gain +1 STL
  6. Ajax: God of war and betrayal, Lord of destruction. The Father of Dragons.
  7. Byrēnē: Queen of the gods, goddess of devotion, beauty and love. Queen of peace and calmness

ARCANE RESISTANCE
Cost 3 POW
Duration 5 Rounds
Range Touch
Effect: Target gains +2 to all Celestial Resistance rolls.

  1. Aurora: Recover +1 Stun
  2. Abraxas: Gain +1 MND
  3. Thea: Recover +1 POW per turn.
  4. Byrēnē: Gain +1 Resistance

ABSORPTION
Cost: 10 POW
Duration 5 Rounds
Range Touch
Effects: When the target suffers wounds the target ignores 1 point of wound.
Enhancements
Enhance DMG (+3): When the target ignores a point of wound, they may add 1 point of DMG to the total of DMG they deal in their next attack, providing that attack is in their next action. If they perform a non combat action before performing a Damage dealing action, the point is lost.
Power Stone (+5): The target may store absorbed DMG for the duration of the power. They may distribute the absorbed wounds as follows: gain +5′ MR, Gain +2 to a Dice Roll, +1 Wound to DMG dealt

  1. Athaena: Gain +1 DMG RES per Absorbed Wound.
  2. Aurora: When DMG is absorbed gain Aura of Light for rounds equal to absorbed wounds. All enemies are at -1 COM.
  3. Dōulos: Gain +1 STR per Absorbed Wound.
  4. Abraxas: Gain _1 MND Per absorbed Wound
  5. Nikohermia: Gain +5′ MR per Absorbed Wound.
  6. Physis: Gain +1 AGI Per Absorbed Wound
  7. Thea: Recover 1 POW per Absorbed Wound.
  8. Ajax: Gain +1 COM per absorbed wound.
  9. Byrēnē: Gain +1 SOC per Absorbed Wound

RESIST KNOCKBACK
Cost: 2 POW
Duration 3 Rounds
Range: Touch
Effects: Targets body become more dense and harder to knockback. Target gains +2 to resist Knockback.

  1. Manius: Target gains an additional +1 t resist Knockback
  2. Athaena: Target also gains +1 DEF
  3. Dōulos: Target also Gains +1 STR.
  4. Trydon: Target also recover +1 Stun
  5. Byrēnē: Target also gains +1 SOC

POWER BINDING
Cost: 3 POW
Duration: Current Turn
Range Self
Effects: AS a soft action the user may cast two powers in one Hard Action. Use the lower skill value. Must pay the POW cost for both powers, both powers MUST be able to reach the target. The Target is effected by both power and if they are resisted, has to resist both power separately.

  1. Manius: Byrene Power is reduced by 2 POW
  2. Athaena: Athaena POW is reduced by 2 POW
  3. Aurora: Thea Power is Reduced by 2 POW
  4. Dōulos: Dōulos Power is reduced by 2 POW
  5. Abraxas: Any Power is reduced by 1 POW
  6. Trydon: Trydon Power is reduced by 2 POW.
  7. Nikohermia: Roll twice and choose the highest roll when using the powers in a Hard Action..
  8. Physis: Physis POW is reduced by 2 POW.
  9. Thea: Aurora Power is reduced by 2 POW
  10. Mortis: Mortis power are reduced by 2 POW
  11. Ajax: Ajax POW is reduced by 2 POW
  12. Byrēnē: Manius POW is reduced by 2

NIKEHERMIAS LUCK
Cost: 5 POW
Duration 2 Rounds
Range Touch
Effects: The target for the duration of the power. Rolls twice for all actions and chooses the best result.

  1. Nikohermia: Only source of power for this power.

CELESTIAL WEAPON
Cost: 4 POW
Duration: 5 Rounds
Range Self
Effects: The user fashions a Celestial Weapon out of Celestial Energy. This can take any shape but has a reach of 5′ and deals +4 Celestial DMG. Does not hurt any target that is immune to Celestial DMG. This does however harm Ethereal targets.
Enhancements
Celestial Gift (+2): May hand the weapon over for others to use.
Extra Reach (+1 POW / 5′ [Max +3 POW]) The weapon gains +5′ reach.

  1. Manius: Shaped like a spear gain + 5′ Reach
  2. Athaena: Parrying Weapon is more defensive gain +1 DEF
  3. Aurora: Fire weapon, causes an additional fire wound on DMG
  4. Dōulos: +1 STR
  5. Abraxas: Ignore armour & Shields
  6. Trydon: Sends a shock bolt causing FOC Stun
  7. Nikohermia: Attacks with this weapon are Soft Actions
  8. Physis: +1 to Bow COM and DMG
  9. Thea: +1 to Power Rolls.
  10. Mortis: Cause +1 Necromatic DMG when hits
  11. Ajax: +1 COM
  12. Byrēnē: Any Wounds caused by weapon heals a wound for the user.


MENTAL BLAST
Cost: 3 POW
Duration: Instant
Range: 100′
Difficulty: Targets MND Roll
DMG: MND+3
Effects: The user hits the target with psychic energy. DMG Resisted with MND

  1. Abraxas: Causes +1 DMG
  2. Thea: Casues 1 POW loss on target per wound.
  3. Byrēnē: Causes FOC Stun dmg to target as well.


FORCED SECRET
Cost: 3 POW
Duration: instant
Range: Touch
Difficulty: Targets MND
DMG: None
Effects: Target must answer the next question truthfully. If the question has multiple questions within the same sentence. The target will answer the first question asked.

  1. Abraxas: The only source available for this power.

PERFECT TIMING
Cost: 1 POW
Duration 3 Rounds
Range touch
Difficulty 1
DMG: none
Effects: Target gains +2 Initiative.

  1. Manius: The only Source available for this power.

BAD TIMING
Cost: 1 POW
Duration 3 Rounds
Range touch
Difficulty Targets MND
DMG: none
Effects: Target gains -2 Initiative.

  1. Mortis: The only source available for this power.

CELESTIAL PUSH
Cost: 2 POW
Duration Instant
Range 25′
Difficulty Targets PHY
DMG: d6(+1/5′) if Targets hits solid object.
Effects: Targets is shoved 5′ directly away from the user per success.

  1. Manius: Stunning blow FOC Stun DMG
  2. Dōulos: gain +5′ per success.
  3. Thea: Drain 1 POW per success
  4. Ajax: Target suffers -1 DEF.

CELESTIAL BLAST
Cost: 4
Duration: Instant
Range: 100′
Difficulty Targets DEF
DMG: FOC+2
Effects: User shoots a celestial energy blast at the target.
Chain Blast(+5 pts.): The Blast also rolls to hit 1 target that is within 10′. If successful it will chain onto the next target within 10′ proving the target has not already been targeted by the power. Stops once it misses a target.
Rapid Fire (+3/shot) The power shoots more than one blast each action. Each blast can hot different targets but only one Celestial Blast roll is made.

  1. Manius: Pure Celestial Energy Target also suffers -1 COM for 1 RND
  2. Aurora: Fire DMG and causes another wound the following round if target is wounded.
  3. Dōulos: Rocky Blast casues FOC Stun if wounded.
  4. Trydon: This watery blast causes Push back of 5′
  5. Physis: Quick Snap the Blast is a Soft Action
  6. Thea: The Blast also drain 1 POW per Wound caused.
  7. Mortis: Agonising Blast Target is at -2 Initiative next round..


CELESTIAL IMMUNITY [TYPE: Source of Power]
Cost 8 POW
Duration 3 Rounds
Range: Touch
Difficulty: 3
DMG: None
Effects: Target is immune to the effects of any power that has a source of power equal to the immunity type.

  1. Manius:
  2. Athaena:
  3. Aurora:
  4. Dōulos:
  5. Abraxas:
  6. Trydon:
  7. Nikohermia:
  8. Physis:
  9. Thea:
  10. Mortis:
  11. Ajax:
  12. Byrēnē:

CELESTIAL RESISTANCE [TYPE: Source of Power]
Cost 3 POW
Duration 3 Rounds
Range: Touch
Difficulty: 3
DMG: None
Effects: Target gains+2 to resist Powers with the source of power equal to the resistance type.

  1. Manius:
  2. Athaena:
  3. Aurora:
  4. Dōulos:
  5. Abraxas:
  6. Trydon:
  7. Nikohermia:
  8. Physis:
  9. Thea:
  10. Mortis:
  11. Ajax:
  12. Byrēnē:

REFLECTION
Cost: 6 POW
Duration Instant (Reactive)
Range Self
Difficulty Targets DMG RES
DMG see Effect
Effects: Reflects DMG back at the target in a shock wave of celestial energy at the target who was dealing the DMG in the first place. REFLECTION Vs DMG RES

  1. Manius: Target suffers FOC stun as well.
  2. Athaena: Target suffers DEF -1
  3. Aurora: Target suffer an additional fire DMG the following turn. Reflection Vs DMG RES
  4. Dōulos: Target suffers -1 STR.
  5. Abraxas: User gains +1 Next turn vs Target
  6. Physis: Deflect – May direct the DMG at a different target instead.
  7. Thea: Attack drain 1 POW per wound as well.
  8. Mortis: Necromatic DMG Target does not get any armour bonus.
  9. Ajax: God of war and betrayal, Lord of destruction. The Father of Dragons.
  10. Byrēnē: Queen of the gods, goddess of devotion, beauty and love. Queen of peace and calmness

REGENERATION
Cost: 7 POW
Duration 5 Rounds
Range Touch
Difficulty 3
DMG None
Effects: Regenerate 1 Wound per round.
Enhanced Regeneration (+2 POW): Difficulty increased to 4. Regenerate 2 wounds per round instead.

  1. Byrēnē: The only Source for this power

INDIRECT ATTACK
Cost: 5 POW
Duration 5 Rounds
Range Touch
Difficulty 2
DMG None
Effects: The target may use ranged attacks at unseen targets at -2 to attack roll. There must be a free path to the victim. The target must be aware of the victims approximate location.

  1. Physis: The only source for this attack

SHRINK
Cost: 5 POW
Duration 5 Rounds
Range Self
Difficulty 2
DMG None
Effects: User shrinks one size category gaining +1 DEF, AGI & STL, may pass through space occupied by objects of one size category larger. They suffer -5′ MR but gain +1 COM/ Size category difference against larger targets. May use a soft action to cancel the spell and another soft action to deliver a growing unarmed attack at +1
Ant sized (+5): The user becomes ant sized. Gains +6 DEF, AGI & ST , but -6 STR and PHY and DMG RES. May only move at 5’MR. May use a soft action to cancel the spell and another soft action to deliver a growing unarmed attack at +6
Effect Others (+4) Range: touch. Resisted by PHY.

  1. Abraxas: The Only Source for this power

RAPID RECOVERY
Cost: 3 POW
Duration: 5 Rounds
Range Touch
Difficulty 1
DMG none
Effects: Target recovers +1 POW per success per turn.

  1. Thea: The only source for this power

LEAP
Cost: 4 POW
Duration Instant
Range Self
Difficulty 1
DMG None
Effects: This power is a Soft action. The user may leap up to MR over object and up to FOC LVL x 5′ upwards.
Bounce (+2/15′): user may bounce an extra 15′ after it’s Leap lands. Difficulty is increase to 2

  1. Manius: Gain +1 COM
  2. Athaena: Gain +1 DEF
  3. Dōulos: Gain +10′ Distance.
  4. Physis: Gain +1 AGI
  5. Thea: Goddess of the seasons, harvest and life. Lady of the Moon and spirits and magic.
  6. Mortis: King of Erebos, the underworld, Keeper of the dead, Guardian of Tartarus.
  7. Ajax: God of war and betrayal, Lord of destruction. The Father of Dragons.
  8. Byrēnē: Queen of the gods, goddess of devotion, beauty and love. Queen of peace and calmness

TELEKINESIS
Cost: 7 POW
Duration: 3 Rounds
Range: 50′
Difficulty 3 or Targets PHY
DMG None
Effects: The user may levitate an object see STR chart but use users FOC instead. May move the object at a rate = to MND LVL x 5′ per round.
Enhancements
Manipulate Object (+1): May interact with object within range as if they were handling it with their hands.
TK Attack (+2): May make a TK attack against a target within range, Difficulty: Targets DEF. DMG MND+Item Size

  1. Athaena: The Object provides +1 DEF.
  2. Aurora: The object gives off light up to 50′.
  3. Dōulos: Can lift 2 categories higher.
  4. Abraxas: Range is increased to 100′
  5. Trydon: May move twice as fast
  6. Thea: The Power costs 1 less POW to use
  7. Byrēnē: The Power is a Soft Action

NIKEHERMIAS CURSE
Cost: 5 POW
Duration 2 Rounds
Range Touch
Difficylty Targets MND
DMG None
Effects: The target for the duration of the power. Rolls twice for all actions and chooses the worst result.

  1. Nikohermia: The only source for this power.

CELESTIAL TRANSPORT
Cost: 12 POW
Duration 1 day
Range: 100′
Difficulty: 5
DMG: None
Effects: Conjures a Celestial Item to transport the user. Source Depending.
Enhancements:
Transport Others (+1/Other) The Transport is big enough to support more than one.

  1. Manius: The Item has wings and flies.
  2. Aurora: The item is a a fiery chariot and can take 1 additional person
  3. Trydon: The Item can go beneath the waves and grants water breathing
  4. Nikohermia: The item is fast and can travel twice as far.
  5. Physis: The transport is a horse.
  6. Thea: The transport is Celestial energy and glides above the floor.
  7. Mortis: The transport is ethereal and can pass through solid objects.
  8. Ajax: The transport is bread for combat and grants +1 COM and DMG
  9. Byrēnē: The Transport inspires calmness and beauty. SOC +1 and recovers +1 stun per round.
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