Equipment
Destroying Equipment
To destroy equipment DMG is rolled against the Items DMG RES (IDR). If the DMG is successful then the item is destroyed. If the Item has a DT value such as Weapons and Armour. Then the DT is reduced by 1 step per 10 DoS.
Equipment List
It is a Hard Action to reload a weapon unless stated. Except for Bow ,they can be loaded and Shot all in one Hard Action.
ROF is the Number of Targets that make DEF check in an Area of Effect equal to the ROF x 5’ Centered on the Main target. Then start with the closest targets outward.
Melee Weapons
Item | Rules | Cost | Weight | IDR |
Axe | DMG: D6Range: 50 | 50 | 4 | D6 |
Battle Axe | DMG D8 | 60 | 6 | D8 |
Mace | DMG: D8 | 50 | 5 | D8 |
Brass Knuckles | DMG D4 | 10 | 0.25 | D6 |
Black Jack / Sap | DMG: d6 | 20 | 1 | D6 |
Club | DMG D6 | 5 | 3 | D4 |
Sword | DMG D8 | 300 | 3 | D10 |
Morning Star | DMG D8 | 80 | 6 | D8 |
Nunchucks | DMG D6 | 20 | 2 | D6 |
Energy Sword | DMG: D12 D6 | 8,000 | 2 | D8 |
Knife / Dagger | DMG: D4Thrown Range: 50 | 35 | 1 | D6 |
Lance | DMG: D10 | 75 | 5 | D6 |
Halberd | DMG: D12 | 150 | 12 | D8 |
Poleaxe | DMG: D10 | 120 | 10 | D6 |
Rapier | DMG: D6AP LVL 3 | 500 | 3 | D4 |
Baton | DMG: D6 | 20 | 1 | D6 |
ShortSword | DMG: D6 | 400 | 2 | D8 |
Spear | DMG: D6/D8 (1 / 2 H)Reach of 5’Thrown Range: 50 | 40 | 4 | D6 |
Javelin | DMG: D6Thrown Range: 60 | 30 | 2 | D6 |
Quarterstaff | DMG: D62-HGrants D4 BD to Parry | 10 | 4 | D6 |
Maul | DMG: D10Reach 5’2-H | 80 | 12 | D6 |
Great Axe | DMG: D10Reach 5’2-H | 100 | 8 | D8 |
Warhammer | DMG: D8Thrown Range: 25 | 100 | 7 | D8 |
Chainsaw | DMG: D82-H | 150 | 13 | D8 |
Flail | DMG: D8 | 100 | 8 | D8 |
Bastard Sword | DMG: D8/D10 (1 / 2-H) | 650 | 5 | D8 |
GreatSword | DMG: D10 | 800 | 7 | D10 |
Katana | DMG: D8 | 650 | 5 | D8 |
Whip | DMG: D4DoS 5+ Applies Grappled to target. | 20 | 2 | D6 |
Ranged Weapons
Item | Rules | Cost | Weight | IDR |
Blowpipe | DMG: D4Range: 60 | 30 | 1 | D4 |
Bolas | DMG: D4Applies GrappledRange 40 | 20 | 2 | D4 |
Bow | DMG: D8Range 150 | 150 | 1 | D4 |
Crossbow | DMG: D10Requires a Soft Action to reloadRange 125 | 150 | 5 | D6 |
Net | Applies Grappled | 30 | 10 | D6 |
Sling | DMG: D4Range: 80 | 20 | 1 | D4 |
Grenades
Item | Rules | Cost | Weight | IDR |
Concussion | DMG: 3D12Range: 50 AOE 20’Knockback 5 | 5 | 1 | D6 |
Fragmentation | DMG: 2D12Range 50AOE: 30’ | 10 | 2 | D6 |
Molotov Cocktail | Applies FireRange: 40AOE: 15’ | 2 | 1 | D4 |
Chemical | Applies PoisonRange: 50AOE: 20’ | 10 | 1 | D6 |
Stun | DMG: D12 D6 Vs MND Dos Equals Stun OnlyApplies Confusion & StaggeredRange: 50AOE: 30’ | 40 | 1 | D6 |
Plasma | DMG: 3D12 D10Range: 50’AOE: 40’Applies Toxic | 100 | 1 | D6 |
Firearms
Item | Rules | Cost | Weight | IDR |
Flintlock Pistol | DMG: D10+1Range: 75Ammo: 1 | 200 | 3 | D6 |
Deringer.41 | DMG: D6Range 90Ammo: 2 | 100 | 0.5 | D6 |
Revolver | DMG: D10+1Range 125Ammo: 6 | 150 | 2.5 | D6 |
Auto Pistol | DMG: D12 D4Range 150Ammo 9ROF 3 | 300 | 3 | D6 |
SMG | DMG: D12 D6Range 160Ammo:9ROF: 5 | 700 | 10 | D8 |
Musket | DMG: 2D12Range 200Ammo: 1 | 300 | 15 | D6 |
Rifle | DMG: 2D12 D6Range: 800Ammo: 6 | 250 | 7 | D8 |
Assault Rifle | DMG: 2D12 D8Range: 500Ammo:30ROF: 10 | 800 | 9 | D8 |
Shotgun | DMG: D8+4AOE: Cone 50’Ammo: 2 | 450 | 10 | D8 |
Sci-Fi Weapons
Item | Rules | Cost | Weight | IDR |
Laser Pistol | DMG: D12 D6Range: 250 AP: 3Ammo: 300ROF: 3 | 2500 | 3 | D8 |
Blaster Pistol | DMG: D12 D8Range 300AP: 1Ammo: 200ROF: 2 | 2000 | 2 | D8 |
Laser Sniper Rifle | DMG: 3D12Range 1000AP: 3Ammo: 75 | 20000 | 20 | D8 |
Laser Rifle | DMG: 2D12 D6Range: 500 AP: 3Ammo: 300ROF: 3 | 10000 | 10 | D8 |
Blaster Rifle | DMG: 2D12 D8Range: 250 AP: 3Ammo: 300ROF: 3 | 15000 | 10 | D8 |
Heavy Blaster Rifle | DMG: 4D12Range: 250 AP: 3Ammo: 300ROF: 3 | 25000 | 20 | D10 |
Armour
Item | Rules | Cost | Weight | IDR |
Fur | DMG RES D4 | 20 | 2 | D6 |
Leather | DMG RES: D6 | 100 | 10 | D6 |
Scale Armour | DMG RES: D8 | 150 | 15 | D8 |
Chain Mail | DMG RES: D10 | 200 | 25 | D10 |
Bronze Armour | DMG RES: D10 | 400 | 20 | D12 |
Plate Mail | DMG RES: D12 | 1000 | 30 | D12 |
Flak Vest | DMG RES: D10 | 500 | 20 | D10 |
Ballistic Suit | DMG RES: D12 D8 | 1000 | 6 | D12 |
Tactical Suit | DMG RES: 2D12 | 3000 | 15 | D12 |
Vacc Suit | DMG RES: D10Immune to HazardousEnvironments. | 10000. | 25 | D10 |
Powered Armour | DMG RES 4D12 D4 | 20000 | 50 | D12 |
Shields
Item | Rules | Cost | Weight | IDR |
Cloak | Provides D4 BD to DEF (Not Parry or Block) | 30 | 3 | D6 (D4 Vs Fire) |
Small Shield | Provides D6 Bonus to DEF (Not Parry or Dodge) | 50 | 8 | D6 |
Medium Shield | Provides D8 Bonus to DEF (Not Parry or Dodge) | 75 | 15 | D8 |
Large Shield | Provides D10 Bonus to DEF (Not Parry or Dodge) | 100 | 25 | D10 |
Energy Shield | Provides D10 Bonus to DEF (Not Parry or Dodge) | 1500 | 1 | D6 |
MISCELLANEOUS EQUIPMENT
The following equipment list should suffice to outfit most adventurers. Feel free to add items!
Cost: The item’s price in whatever currency you use for your game.
Weight: The item’s weight, in pounds. Assume weight is negligible if not listed.
IDR: Items Damage Resistance.
Camping and Survival Gear
Backpack, Frame
Holds 100 lbs. of gear. Cost: 100, 10 lbs. IDR D6
Backpack, Small Holds 40 lbs. of gear. Cost 60, 3 lbs. IDR D6
Blanket A warm sleeping blanket. Cost 20, 4 lbs. IDR D6
Bottle, Ceramic Holds 1 Litre of liquid (2 lbs. if full). Cost 3, 1 lb. IDR D4
Cable, Steel, Supports 3,700 lbs. Per 50’: Cost 100, 17 lbs. IDR D10
Camp Stove, Small Uses 0.25 gallons kerosene per 4 hrs. Cost 50, 2 lbs. IDR D6
Candle, Lasts 12 hrs. Cost 5, 1 lb. IDR D4
Canteen Holds 1 Litre of liquid (2 lbs. if full). Cost 10, 1 lb. IDR D6
Cigarette Lighter, Lights fire. Cost 10. IDR D4
Climbing Gear, Hammer, spikes, carabiners. Cost 50, 4 lbs. IDR D8
Compass D8 BD to Navigation Specialisation. Cost 50. IDR D8
Fishing Rod & Line &. Basic gear for Fishing, 150. IDR D6
Flashlight, 40’ beam. Cost 20, 1 lb., 5 hrs. IDR D6
Grapnel (Uses Throwing Specialisation) Supports 300 lbs. Cost 20, 2 lbs. IDR D12
Basic equipment for Cooking and Survival: Cook pot, rope, hatchet, etc.for 3-8 campers. Cost 200, 20 lbs. IDR D10
Iron Spike. For climbing, spiking doors, etc. Cost 1, 0.5 lb. IDR D8
Oil Per Litre: $1.50, 6 lbs. IDR D6
Lantern Burns for 24 hours on 1 Litre of oil. Cost 20, 2 lbs. IDR D4
Life Jacket Floats up to 350 lbs. (Grants D12 BD to Swimming) Cost 100, 6 lbs. IDR D6
Personal Basics Minimum gear for camping: (Grants a Bonus D8 to Survival) Includes utensils, tinderbox or flint and steel, towel, etc., as TL permits. Cost 5; 1 lb. IDR D8
Pole, 6’ Cost 5, 3 lbs. IDR D8
Pole, 10’ Cost 8, 5 lbs. IDR D10
Pouch Holds 3 lbs. Cost 10. IDR D6
Rope, Supports 1000 lbs. Per 50’ $5, 5 lbs. IDR D6
Sleeping Bag Cost 25, 7 lbs. IDR D6
Suitcase, Hard Holds 100 lbs. Cost 250, 8 lbs. IDR D6
Tent, 1-Man Cost 50, 5 lbs. IDR D8
Tent, 4-Man Cost 150, 30 lbs. IDR D8
Tent, 20-Man Cost 300, 100 lbs. IDR D8
Thermos Bottle (TL5). Keeps 1 litre hot (24 hrs.) or cold (72 hrs.). Cost 10, 2 lbs. IDR D8
Torch, Burns for 1 hr. Cost 3, 1 lb. IDR D4
Rations, One meal of dried meat, cheese, etc. Cost 2, 0.5 lb. IDR D4
Wineskin Holds 3 Litre of liquid (8 lbs. if water). Cost 10, 0.25 lb. IDR D6
Wristwatch Cost 100+ IDR D4
.
Communications and Information Gear
Batteries Cost 1
Mobile Phone Only works in some areas; Cost 50/month fee, 0.25 lb., Lasts 16 hrs.
Computer, Laptop Cost 1,500, 3 lbs., Lasts 3 hrs.
Computer, Wearable Display glasses and wireless modem. Cost 1,000, 2 lbs., Lasts 8 hrs.
Drum Audible for several miles. Cost 40, 2 lbs.
Mini-Recorder , Palm-sized, with 10-hour Storage. Cost 200, 0.5 lb.
Radio, Backpack 50-mile range. Cost 6,000, 15 lbs., 12 hrs.
Radio, Hand, Classic “walkietalkie.” 2-mile range. Cost 100, 1 lb., 12 hrs.
Radio, Headset With throat mike. 1-mile range. Cost 500, 0.5 lb., 12 hrs.
Quills, inkbottles, penknife, paper. Cost 50, 2 lbs.
Transistor Radio, Receiveonly; picks up radio stations. Cost 15, 0.5 lb., 8 hrs.
Fatscreen. Cost 150, 3 lbs., 4 hrs.
Typewriter, Manual (Cost 200, 10 lbs.
Wax Tablet, For writing; erasable. Cost 10, 2 lbs.
Equestrian Gear
Bit and Bridle D6 BD to Riding, Cost 35, 3 lbs.
Horseshoes D6 BD to horse Stamina Rolls. Cost 50, 4 lbs.
Saddle and Tack Basic equipment for Riding skill. Cost 150, 15 lbs.
Saddlebags Hold 40 lbs. Cost 100, 3 lbs.
Spurs D4 BD to Riding.Cost 25.
Stirrups D4 BD to COM from mount.. Cost 250, 35 lbs
Law-Enforcement / Security
Thief, and Spy Gear Bug, Audio (TL7). Diff 2D12 to spot, 1/4mile range, transmits for 1 week. Cost 200.
Bug Jammer Jams bugs in a 300 Feet radius. Cost 1,200, 2 lbs., 8 hrs.
Disguise Kit D4 BD to DisguiseCost 200, 10 lbs.
Electronic Security Lock Slicer D6 BD to pick electronic locks. Cost 1,500, 3 lbs.
Handcuffs Diff 3D12 to Escape. Cost 40, 0.5 lb.
Homing Beacon Scanner tracks at 10-mile range. Cost 40, 12 hrs.
Listening Device Eavesdrop at. 900feet. range. Cost 500, 2 lbs.
Lockpicks D6 BD to Lockpicking. Cost 50.
Binoculars Range 3000 feet Cost 500, 6 lbs.
Camcorder (Cost 1,000, 1 lb., 7 hrs.
Camera, Cost 150, 2lbs.
Metal Detector Wand D8 BD to PER for metal items Cost 50, 1 lb., 8 hrs.
Night Vision Goggles Cost 600, 2 lbs., 8 hrs.
Telescope Range 1 Mile / Cost 500, 6 lbs.
Medical Gear
Antibiotic, REmoves 2 levels of Disease. Cost 20.
Antitoxin Kit removes 2 Level of poison. 10 uses. Cost 25, 0.5 lb.
First Aid Kit (10 Uses). Might be clean cloth, adhesive dressings, or spray-on “plastiskin,” depending on setting. D8 BD to First Aid Cost 10, 2 lbs.
Tools
Crowbar, 3’ Treat as a club in combat, Cost 20, 3 lbs.
Cutting Torch Deals D8 DMG AP3 Cost 500, 30 lbs.
Pickaxe Cost 15, 8 lbs.
Portable Tool Kit (var.). BD D6 to Specialisation the kit represents.
Weapon and Combat Accessories
Ear Muffs Block loud noises D8 DMG RES Sonic Cost 200, 1 lb.
Hip Quiver,Holds 20 arrows or bolts. Cost 15, 1 lb.
Holster, Belt Cost 25, 0.5 lb.
Holster, Shoulder BD D4 STL to conceal pistol Cost 50, 1 lb.
Lanyard, Leather Dropped weapons hang at body. Cost 1.
Scope, D6 BD to Ranged Cost 150, 1.5 lbs.
Shoulder Quiver Holds 20 arrows or bolts. Cost 10, 0.5 lb.