The party left the shrine with there prize in hand, however the amulet they retrieved has other ideas, upon travel back to Middenheim to destroy it they rescue a old friend of Gottri’s and trvel to the nearest Inn for a rest. In the middle of the night the amulet trys to take over Father Odo’s mind but the party soon put a stop to that, having been thwarted the amulet lets out a awful noise when they are traveling the next day and are soon set uopn by a large party of beastmen, things seem bleak but they are soon helped by 3 strangers, who are there people and what do they want?? ……
Dispatching the goblins of Mirkwood, the heroes meet the Dwarves Snorri, Borri and Har. Grateful for the heroes assistance, the Dwarves invite them back to their camp. At the Camp Borri roasts a pig and they eat a hearty meal and drink fine ale. Stories are told, Games are played and Ingold is gifted a finely crafted pipe, hand carved by Snorri, for winning the smoke rings competition. They all soon fall asleep, their bellies full and their heads heavy. They are rudely awoken with sacks being pulled over their heads and their limbs bound. Accused as thieves for stealing their pig. They are marched roughly to Rowanhold to stand trial.
After the events of the stolen sigmar icon the party have a much needed rest at the dragons fire inn in middenheim, soon The party enters the chaos shrine and is soon set upon by the things that protect the place, as they venture further and further inside the blood cursed become large in number but are easily taken care of, further inside they come across a blood fountain which is a trap but soon dismantle it and venture further in. They come across a throne made of skulls and skeletons appear to attack the party, again very easily taken care of and then the party finds there prize inside the tomb of a long dead chaos warrior the amulet in Father Odo’s vision they take it and place it in a bag and leave the shrine.
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